Wednesday, April 26, 2017

3D Level design

So for this assignment I created a level in 3D. The program I used was Unity, a game engine developed by Unity Technologies. The level was supposed to be a 3D platformer, that's also in the third person point of view. For this assignment, we had to create a tutorial level that had the player get from one side to the other. My level was pretty simple, you run to the first platform, go up the ramp, jump on the pillars, jump down, then run up the ramp with one more tricky jump in there to catch the player off guard. Overall I think the level went very well, there were many great things about the level, and bad things as well, but I think it went well.

There are certain aspects about my level that a lot of people enjoyed. First of all, the simplicity, and easiness, of my level. This is supposed to be a tutorial; level, so I made it short, simple and easy, so that was people can get through it without many issues. The pillars in my level were a hit or miss, some people like the pillars, while others think that it should be changed, but overall, they liked the challenge of the pillars, and think that it should stay. Everyone also commented on the camera as well, saying that they liked it, but it should be changed very slightly.

There were things that people didn't like either. Some said that the level was too short, and that it should be longer, in which in my opinion, this is just a short little test level and shouldn't really be that long. Some people also said that the pillars should be slightly wider, so that way they can jump onto it easier. They also suggested changing the camera a bit, just so that it's angles in a way so that it's easier to see the platform. The last thing that everyone else suggested was to create some form of checkpoint so that they don't have to keep restarting all the time.

I had lot of issues when creating this level. The first thing was that I had no idea what I was doing the entire time, but due to the videos, and the student teacher, I was able to somewhat figure out what was going on throughout the proceed of the level design. I was also sick when working on this assignment, so I made some errors, that may seem small, but was a game changer during the playtest. Then there's the fact that I didn't have the files for this at home, so whenever I worked on it, it had to be in the labs, which was really frustrating.

Overall, this was a fun assignment, I learned a lot about 3D level design, and about how to use Unity. I like seeing everyone's creative ideas and seeing how they succeeded, failed, and what ideas I can use from them. Maybe next time I'll be able to do the things that everyone suggested, plus make some extra improvements in there as well, so that way it can be extra polished, or just make it ruined. I will most likely increase the width of the pillars, add some extra platforms, change the camera, add a "safety net" and maybe add a secondary pathway. I really like this assignment, and I thought that my level went very well, and hopefully, I will be able to do more stuff with 3D level design.

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