Monday, April 10, 2017

2D level design pt. 2





















So for this assignment, a lot happened that with it. This is supposed to be a rework from the last one, and as you can see I did some rework on it. I created an extra path that was meant to confuse the player, I used different textures and assets for the foreground and background. I also used some of the stones around the cart to create the story of a landslide. Though I did mess up a lot in this assignment, in which I will get to those mistakes later. Even though there were mistakes made, I still think there was some good parts about this map, including the layout of the map.


The things that went right was the layout of the map. I think the direction it goes in compliments the terrible controls of the game. The ways the control work is very obvious, up is up and down is down, but with the way the assets look, and how everyone else created their maps, they had it face diagonal, so you had to hold down, then left, while with mine it was just down. I also like the direction of the map, mainly the one loop in the level that can take you to the beginning, and with the limited sight it was hard to see where you're supposed to go making it somewhat maze like.




















Though there was some issues, and mistakes as well. First of all, I didn't have the files for the game in my computer, so I couldn't really do a lot of playtesting at home, so it had to be in the classroom, but I didn't finish in time to test in during class. Another issue I had was the direction some of the assets were facing made it look weird compared to the background texture, because those are facing diagonal, which also made it hard to move them around. Then, the Blockers, I don't know why but I had a lot of issues with them. It was mostly me trying to get them into the right position, but they wouldn't go there, and I don't really know why. Because of this, some markers were either too far behind the background, or on it. Also because of this some of the markers, with oddly enormous hit boxes, caused one part of the map to be uncrossable. My final mistake was saving a file as a JPEG instead of a PNG. PNG files are good at making certain areas transparent, JPEG files aren't, so when I try to put in the foreground in, Parts of it wasn't transparent, so I couldn't load it all in. I now know my mistakes and I know not to make them the next time I do more stuff like this, mistakes are just a simple part of life, everyone does it, so I'm not going to beat myself over the head with it.





















Obviously there are a lot of things that I would fix with this map. First of all, use PNG and not JPEG. Seriously it was a mess, and was something that I couldn't fix because I made the foolish mistake of not saving the whole PSD image onto my google drive. I would also like to find out why my blockers went haywire, I think it was the fact that I changed the size of the map in such a weird way that it got messed up. Though, I would like to consider changing the size again, perhaps in a more favorable fashion, but I think a few extra turns, loops and dead ends can help this map out as well. Maybe use some more background textures, like the grass or something like that.

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