Monday, March 13, 2017

DnD Map 2 version 2 Tiered


For my last DnD assignment, I worked with a group to create three levels, a beginners, intermediate, and an advanced level. I was tasked for the advanced level, so I had to create something difficult, but beatable. I reused my last map, but added some more enemies, and made them harder. Other than that, the map is the same, enemies up front, then two paths, one to a pit that they need to jump over, and/or hack a energy bridge to get across. The second secret path, is a small corridor that they have to stand in a single file line and attack the person in front. The final area is an open room with the boss, and a choice, to join him, or fight him. I made some other changes to it, like how they find their items instead of starting with it. During the playtest, I had to get rid of the second map because of time reasons. I also changed one of the rogue items, I gave him/her dual pistols that allows him/her to attack two enemies


Made by jocarra on deviantart

There were some positives to my map, but due to time, I was unable to get through the whole thing. The players liked the challenge of the level, yet the fact that they were able to get through. They also liked the flow of the level, how they were able to get one side to the other smoothly, and without to many issues. They liked the final boss, and the choice at the end, in which they get to pick between one of multiple endings. They also like my the way we did the items, and the items themselves, they got items from previous levels and kept them permanently throughout the level The last thing they liked was the fact that I had three parts to it, so they didn't know what happened in the next area.


Made by unknown

There were obviously some issues as well. First, due to the rolls, and the levels of difficulty of my enemies, they weren't able to get to through every part, so I had to cut out the middle part of the level. They also didn't like transitions from level to level, which was partly my fault, I should've found a more smoother transition from map to map. There's also the fact that we had to start late so we couldn't get to every part of every level, which caused some issues with our levels.

Made by FirstKeeper on deviantart

I really don't know what changes I should make for my level. Due to time issues, and the fact that there was a lot of talking in the area, I was unable to get coherent issues that needs to be changed in my level. Maybe I should put in less enemies so that they can get through every part of the level. I could also improve the transition from level to level, so that it doesn't look like we're jumping from level to level. I could also spend some time working out the specifics of the dual pistol, so that it isn't as confusing as it is now.

Made by tycarey on deviantart

This assignment was fun, but there was some difficulty with working in a group. First of all, miscommunication, I said that we should do this, and the members heard differently, this isn't their fault, but my own, but it caused some inconsistencies with our maps and the way certain things worked. Other than that, and small minor details, working in a group was fun. In the group, I ended up as the lead designer, so everything was based off of my previous map. I had a lot of fun just working on a team for the levels, I generally felt like I was a part of a team.

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