(Map)
Before the level starts, they have to pick a class, then the starting item, which will determine their play style. The level starts off at the beginning, where they go through a passage and fight four melee enemies. Then they can go through the pit, or hack the door on the side. The door on the side leads to a small passageway that has two enemies, one melee, and one ranges, the pit they have to jump across, or hack the control panel, to try and get across. Then the boss, where they can join him, and kill the person they were supposed to save, attack the alien, or one will join and the other won't, and they'll have to kill each other.
There were some positive feedback during the playtest. They liked the flow of the level, how it went from one point to the other quickly, but with some difficulty. They also liked the final boss, they thought that he was quite enjoyable, maybe a little to tough with the very high defense, but still enjoyable. The thing they liked the most, however, is choice.First, the choice of the items, in the game every class has four items, the first three are mandatory, but the fourth one they get to pick between one, or the other, which in turn created two entirely different play styles for each of the classes.Then there's the choice of where to go, during the beginning, they get the choice of going through a side passage (if they were able to hack it) or try and get past the pit. they liked the Choice that they had, in which they would've yielded different experiences, but end in the same location. The last choice that they made was the final one with the boss. The final boss offered them two choices, join, or die. If the chose to fight him, then they would've had to fight him, in which he is very defensive boss. If they joined him, then they would've had to fight the person they're trying to save, who is a very offensive boss, but with a lower defense. If one person joined, and the other didn't, they would've had to fight each other.
Of course, there are some negatives to this game. First, the area was a little to small, not in length, but in width, so I might need to increase it. maybe just add an extra square or two to the size, so that they have room to breath. They also said that the first set of enemies were a little to hard, but the later ones were to easy, so I might switch the numbers of enemies within the different areas. I could also decrease some of the stats by a point or two, so that it's a little easier to kill them. they also said that maybe I shouldn't give all of the items at once, but the items are human tech, so I don't really know how the aliens will have their hands on some of this tech. Personally, I think the rouge needs some upgrades, so I might end up upgrading him with some items, or upgrade his/hers already existing items, like have it so his invisibility cuts the enemy's defense in half, or give the class two guns, so that in attack points increase.
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