Monday, February 13, 2017

Simple DnDMap

I created a Dungeons and Dragons map, using a simplified rule sheet, and attempted to create a simple tutorial level. I believe the level was a success, the party members had fun, and they definitely enjoyed the plot twist at the end. The level starts off in the entrance of a cave, that goes into an opening, area, with three goblins, one fighter, one mage, and an archer hidden in the shadows. after that is a locked door, in which they have to role an escape artist check to open, which will lead them to a tunnel. Then a pit, that is nine feet long, which is one foot lower than the lowest distance someone can go, which is the mage at ten feet. then the boss fight, which took a while, and I had to lower the roles of the boss so that they survive. lastly the two chest, one they can just take, the other they can only take if they kill the other person, in which they did.

My map has all of the basic stuff you need in a tutorial, it taught you how combat worked, how to open locks, and how to jump, and how to kill bosses. I did it in the safest way I could, low enemies, small jump, and an easy lock. the only issue was that my enemies didn't really move, but that isn't an issue with the map. The map, in my opinion, is to simple, there isn't anything to it, just one point, then the next, then the next ,then you win, there isn't much to it, so I might improve upon it, like add some twist and turns.

I may make the boss weaker this time around as well. He was a tough one, I maxed out his stats and health, which caused the fight to be difficult, and the players would've died if I didn't lower the roles a bit.

(My character, created on heromachine)
I could also improve the size of the map, not like make it longer, but use bigger paper, if I have any. I think this would be good, considering the tokens used to represent characters have to be a quarter inch, and since all of my squares are small, five regular squares equal one regular squares. I want to do this so that my map doesn't look ridiculously small in comparison to the other ones, maybe I can make some room so that the people can move around a bit.

Another thing I can do is have the players use more spells, like the light spell, because that spell was not necessary, so if I can make it into a necessity, then that'll teach them about the skill. The setting is in a dark cave, so maybe take out some of the torches so that it's completely dark in there.

The last thing I could do is put in some health potions that replaces the heal spell, because they get a minus four from it, making it an almost useless spell, unless there is a mage in the group. Maybe it'll do the same thing as the heal spell, but it will already have a plus three added onto it, so that they won't need a mage, or to rely on something that does damage to the player

That is all I can think of for my dimple dnd map, I need to increase the scale of it, add some items and a new mechanic, and weaken the final boss of the level.

Thank you for reading this, and I hope to see your responses
Bye everyone.

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