A week ago, I created a DnD map, the map was a success, but there were still some flaws with it, so I made some improvements. The first change I made, is the map layout, it's still mostly the same, except that it has two extra corridors that you can go through. Originally, I was going to put a variety of obstacles there, but I didn't have enough time to think about how everything was going to work. Originally, one was going to be a pitfall, another was a trap room, and the last was full of enemies. In the end they all ended up to be the same. I also added wells that will heal you for three points. Then I put in a trap, that is supposed to teach you how to use the guarding ability. The last thing was that the boss was a little weaker from the last battle.

(New Map)
I got a variety of positive feedback about my map. The first one is that it was very smooth, with weak enemies, a healing system, and not to difficult challenges, they were able to get from one point, to the end without to much hassle. There's also the fact that the game isn't unfair, there was a slight challenge, but nothing they couldn't handle, and a system where they couldn't fail, the level was fair. The rooms were also evenly spaced, so that if you wanted to go melee, you could get in close without issues, but ranged characters can stay at a safe distance. Like I said before I put in little heal wells that allowed players to heal themselves in case they got hurt, and this was something that they definitely used during the game, though I felt like I put in too many wells, maybe decrease the number by five. The play-tester mentioned that the level is accessible, and by that they meant that the way through the level is very easy, pits are small and the doors have easy locks, so they were able to get through without any hassle. They said that the enemies were ok, maybe a little too weak, but they did like the hidden enemy that was hiding in the shadows. The boss was really fun, but I think that the boss had to much HP. The last part, that they were in love with, was the ending, just like the last group, they ended up killing each other for the gold, and it was glorious, this is definitely a concept that I would like to explore more in the future of level, and game design.
Obviously, there were some negatives as well. First of all is in one of the corridors, there is a pit, that they felt was a little, unnecessary, because it was just kind of, out of place. The second thing, was that the three passages were exactly the same. This was a mess up on my part, I forgot to put that part in till the last second, so it ended up sloppy, and exactly the same. Originally, there was going to be one corridor that had enemies, and one that had traps, but I didn't have the time to come up with traps and enemies.

(my character made in heromachine)
There still some things that I would like to change. First, I will like to take away some of the healing wells, I think that it could've been easily abused if given the chance. Then I would lower the health of the final boss, the battle went on for a little bit too long, so maybe I should change it to seven, or eight. The last thing I'll change is, like I've said a few times before, the corridors. They all need to be different.